Scientists Create a Virtual Reality Robot That Replicates User’s Actions

Tech

Cornell and Brown University researchers have recently introduced VRoxy, an advanced telepresence robot that utilizes virtual reality (VR) technology to respond in real-time to a user’s movements and gestures. This breakthrough technology enables seamless collaboration between a remote user in a limited space, such as an office, and teammates in a larger environment through VR.

VRoxy is the latest achievement in remote robotic embodiment developed by researchers at the Cornell Ann S. Bowers College of Computing and Information Science. Mose Sakashita, a doctoral student in information science, emphasized the benefits of VR in enabling various locomotion techniques commonly used in VR games. This functionality allows remote users to actively participate in activities in a larger remote environment while occupying a limited physical space.

The robot mimics the user’s body position and nonverbal cues, providing a more immersive and realistic experience compared to traditional telepresence robots and video conferencing platforms. It builds upon the previous Cornell robot, ReMotion, by mapping subtle movements in VR to more significant actions in the physical space.

Sakashita, the lead author of the study titled “VRoxy: Wide-Area Collaboration From an Office Using a VR-Driven Robotic Proxy,” highlighted the importance of VRoxy’s real-time responsiveness for both local and remote teammates. With VRoxy acting as a proxy, a remote teammate in a confined office can participate in group activities taking place in a larger space, such as collaborative design scenarios.

VRoxy incorporates various features to enhance the user experience, including a 360-degree camera, a monitor displaying facial expressions, a robotic pointer finger, and omnidirectional wheels. It offers immersive viewing modes, such as Live mode for real-time interaction and navigational mode for efficient mobility.

The automatic nature of VRoxy eliminates the need for manual robot control, allowing remote teammates to focus entirely on collaboration. In future iterations, researchers aim to enhance VRoxy with robotic arms for physical object interaction and develop real-time mapping capabilities, potentially expanding its applications in educational settings.

Sakashita expressed the benefits of leveraging locomotion techniques in VR for remote collaboration, stating that it enables users to physically occupy a limited amount of space while collaborating with teammates in a much larger remote environment.

This groundbreaking research will be presented at the ACM Symposium on User Interface Software and Technology. The researchers believe that VRoxy has the potential to revolutionize remote collaboration by providing an immersive and intuitive experience for both local and remote users.

The development of VRoxy showcases the continuous advancements in VR technology and its potential to reshape various industries, including education, design, and communication. With its ability to mimic user movements and gestures, VRoxy offers a glimpse into the future of telepresence robotics.

As this technology continues to evolve, it opens up new possibilities for remote collaboration and expands the boundaries of virtual presence. The researchers hope that VRoxy will pave the way for more efficient and effective remote teamwork, benefiting individuals and organizations worldwide.

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